stellaris disruptor. Lets make a tier list! Lets dive in!Chapters:0:00 Intro1:55 F tier - weapons7:49 F. stellaris disruptor

 
 Lets make a tier list! Lets dive in!Chapters:0:00 Intro1:55 F tier - weapons7:49 Fstellaris disruptor So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can)

Yes, FAEs are the ultimate lategame weapons. While one half works on paid expansion content, another dedicates itself to releasing free patches every 3 months or so. . release trailer. But, I have no idea for larger ships. Also crystal infused/forged plating can add to hull. 9 “Caelum” update is available now! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to. I decided to compare 4 main types of weapon against each other on same ship designs. To every person who thinks, that you can conquer the world in just one game, I'll you one thing: Don't turn Mega Campaign into a map painter. Autcannons are good, but can't compete with just bypassing all shields and armor. The other weapon should be kinetic. You can use it to make some really interesting sectors and scenarios. In Stellaris, this applies to how the game's snowball dynamics work. Sure, a disruptor might get enough repeatable to have 2x dps, but the neutron launcher has the same, and incredible range. As for disruptor vs cloud lightning - much of the damage is done by arc emitters indeed at long range, but their recharge time is long. Also, thanks to power creep there are too many ships in general and death stacks are as worse as they have ever been. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Cloud Lightning is only good if you're using Arc Emitters as well. bug roundup. With the upgrade after that being obligatory quantum insert. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. Stellaris > General Discussions > Topic Details. ; About Stellaris Wiki; Mobile view Full Disruptor fleets can be a thing, but the issue is raw DPS. middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. ; About Stellaris Wiki; Mobile viewAshshhsahs, this event of defeating leviathans was new to me, when i defeat the Dimensional Horror, i got this event and i follow throught out of curiosity, and i shit myself when i see the TOO LATE modifier and later the 33% of good outcome or the 66% of lost my capital (and maybe habitats on that system, i dont know). So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. E. A destroyer with lightning cloud and two s disruptors is a good, solid build. 66 comments. Xaphnir. Accelerating tech later is much worse than accelerating tech earlier, because the earlier advantage means you'll be accelerating more and longer than if you deferred it. But it also penetrates armor by 50%. 这个攻略不够好?点击进入 Item:Component templates/MEDIUM DISRUPTOR 2/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Pulsar Choke point, only way in. Ion Disruptors. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. Legacy Wikis. In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind. Legacy Wikis. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. Explore a galaxy full of wonders in this Sci-Fi Grand Strategy YouTube Channel from Paradox Interactive. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 9 energy to maintain. Let a wave of new customizable options for your empire crash into Stellaris, with a treasure trove of new species portraits, ship set, origins and more. Unique systems can only spawn once per galaxy and are entirely predefined, as opposed to being randomly created. Have only so many chances to roll for Disengage. 7. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. 7. 20 alloys and . Physics is the primary technology path you will be going down if you want to maximize your battle capabilities. autocannon, plasma and disruptor technology will unlock strike craft with bomber behavior (will go straight for enemy ships). In this video I take a long look at Corvette design in Stellaris. SuperluminalSquid Technological Ascendancy • 3 mo. In our internal tests, the disruptor corvettes, carrier battleships and two different destroyer fleets (gunship and screen) completely hard countered the torpedo frigates. The only exception is Carrier-type. Don't make mixed fleets. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Physics research. L-Cluster. Description. The next two are the only real 'Choice' involved here. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. Disruptor Corvettes are great. The disruptor fleet does well at the beginning, but. ago. Assuming evasion isn't an issue, the plasma cannon now deals 25% more DPS than it used to, or than the disruptor still does. Go to Stellaris r/Stellaris. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. They have the DPS of 20 disruptor corvettes and the HP of 15 but cost only 8 in fleet cap and 10 in alloys. Not only that but regular ones are S class meaning. Also: armor is better than shields now, stack it up higher than shields on your ships, its worth it. It starts out small with disruptor fleets having deceptively small fleet power values and taking out fleets double their size or so, eventually runs up to battleships where you take out the enemy's ships when they either only take out your shields or are absorbed by them. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. I tend to use kinetics with missiles, so. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. Having pickets reduces starbases damage to near 0, and if you fight someone running missiles you slam dunk them. Two autocannos and a plasma makes them quite good. This page was last edited on 14 October 2017, at 11:49. They do not own any planets or systems, but consist of large stations. Stellaris Corvette Sections. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. A crisis is an event that threatens the entire galaxy and all life within it. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. Some people justified the flagship because of the debt collectors, but you can easily fight them off with defense platforms on your starbase. Or with. Go to Stellaris r/Stellaris. A destroyer with lightning cloud and two s disruptors is a good, solid build. Stellaris Wiki Active Wikis. Let me be clear, this isn't a slight on the Stellaris modeling team. 1 spaceport module only green. Then, if the fleet is large enough to survive that, it will close in to 60 anyway, and to 50 one second later, so the difference in range between the two turns out pretty minor. But, I have no idea for larger ships. Or maybe I just use them wrong? Using tier 5 tech, my corvettes had over 100% evasion. Check the hull to armor/shield ratio on the enemies. Feb 15 @ 2:40am Depends on which AI personality you're fighting. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Within a year after colonizing the planet in the system, an event mentions how the dry world has a pulse. Go to Stellaris r/Stellaris. Oct 21, 2022; Add bookmark #1 At first I had them as Torpedo gunships in my Corvette fleets for mobile starbase removal. 99. Plasma is pointless, just use lasers. Park disruptor fleets at the entrance to a system, watch as the enemy loses fleet power at a 5:1 ratio when they warp in. A destroyer with lightning cloud and two s disruptors is a good, solid build. ; About Stellaris Wiki; Mobile viewA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. What is the Stellaris combat rework meta and how will things change in patch 3. Phase disruptor are not. Additionally corvettes tend to die quick so being able to dish out as much damage as possible while. They all use the Fallen Empire ship designs, and so can be countered. This mod adds three new very expensive edicts capable of reducing the time. Jump to latest Follow Reply. I've been screwing around with cloaked torpedo cruisers. 3. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. Cruiser might go G Torp + 2x S Disruptor // 2x G Torp + 2 P // M Disruptor. 7. The galaxy is full of mysteries in Stellaris, ranging from the benign to the apocalyptic. Also crystal infused/forged plating can add to hull. so some separation makes sense as not too step on the toes of an existing weapon which is kinda the whole. Legacy Wikis. Stellaris Combat Rebalance has a new meta. Description [3. lethalitysto. . Against shields only and armor only. • 18 days ago. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. I am thinking of a station that can sever a hyperspace connection. Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. All three present new strategies for Empires in managing their territories and waging war against rivals. That's an issue for them. Would you still recommend building mostly battleships after 3. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. At the very least , the days of trying to overkill ships is over. Disruptors are similar (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. Description. Command Center ( Aura that grants +10% firerate), Defense Grid Supercomputer (+8 Defense Platform points) and Target Uplink Computer (+50% Weapon Range) are the obvious choices. In order to steer their fledgling civilization safely across the stars, players will need to constantly. A destroyer with lightning cloud and two s disruptors is a good, solid build. Jul 9, 2019; Add bookmark #1 What technology, if any, does the technology for null void beams require?. New comments cannot be posted and votes cannot be cast. Each unique system has an unique event, anomaly or archaeology site related to it. They rush your opponent and punch. Corvettes are why missile spam is good right now. Not the most convenient thing to do but probably the. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. i just forgot how. (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn. r/Stellaris. - same corvette with full shields = 88 alloys to build, 0. ago. PD starts with 10 Tracking and ends with 30. Do the exact same in reverse to remove it. In this video I take a long look at Cruiser design in Stellaris. 6, are Disruptors a new meta? I haven’t played enough. Stellaris: Disruptor Devastation. Stellaris is a game with a lot of details to it, and can take a while to understand. Make Unique Weapon Tech's worth using. They're also energy weapons, so they will get stronger relatively quickly once you get to the repeatable technologies during late game, as there are. The absolute most cheesiest strategy that I can possibly offer with my 1500 plus hours is, for this update, as follows: 1-Criminal Heritage pick: this goes even better for larger maps with more empires to take. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. H. This page was last edited on 18 April 2022, at 03:36. Stellaris' economy is actually limited by hard upper limits on the size of your stockpiles - so actually loosing ships that act as they early 'raiders' until more significant ships come into circulation is a pretty valid (and decent) strategy. 0 unless otherwise noted. 3, no longer locked to ethics or civics every player can use all 3. Ideas, bugreports and improvement suggestions are very welcome. Logic Engines helps you get. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. 2. 29. This page was last edited on 18 April 2022, at 03:36. And the guns are the right size to deal with smaller ships like corvettes and frigates. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. They completely ignore shields and armor and deal base damage directly to the hull. ”. 0 unless otherwise noted. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. 太空战 ( Space warfare )是《 群星 》中的主要 战斗 方式,谁控制了太空,谁就控制了整个游戏。. 2. Saying by the time the unbidden role around is rather odd when they can spawn to whatever date and research the player had chosen. They’re too fast to kill before they get into brawling range, and the DPS buff to disruptors + the 2x buff to armor (which Disruptors ignore) makes them an incredibly powerful weapon class. Imo, yes. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Early game disruptor/torp vettes are my go to, usually with all disruptor destroyers. Sending in a Demolitions Team using an Army. Content is available under Attribution-ShareAlike 3. But, I have no idea for larger ships. Description Picket Destroyer doesn't work Game Version 3. It isn't supposed to be it, until hoi4. Have only so many chances to roll for Disengage. The damage difference is minimal between that and three small weapons, and running all missiles can be superior but again if the AI runs heavy PD you're gonna. For the Unbidden, their big deal is HUGE shields, and not much else; while you. Hw to Use Espionage in Stellaris. ago. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. notagoodpainter. The counter to disruptors are weapons. Physics research area comprises the fields: Computing, Field Manipulation and Particles. But now I'm worried Stellaris is a follow the meta or get crushed type of game. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. Stellaris 2. owlman. Hapchazzard Captain. It seems nothing counters it, its just too powerful. Ships take a penalty to combat ability and speed equal to half of the % of their hull lost. At 0. Oct 20, 2016 824 1. Focusing on pre-spaceflight civilisations, the First Contact pack. - same corvette with full armor = 99 alloys to build, 0. Go to Stellaris r. 2 下载. There are only five relevant buildings, and the only one you vary on is based on whether you're stronger than them or not. 9 - MrFunEGUY's Stellaris v1. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. 3. As well a big thank you to Youtuber L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting it about half the time. PD is slightly harder hitting, Flak can reach a higher Tracking. Each enclave has two or three basic interactions, and a. . Stellaris Combat Rebalance has a new meta. Shredded like a paper log through a wood chipper. 5 the meta is still a 70/30 mix of artillery battleships and carrier battleships, countered by a full fleet of artillery battleships, which is countered by a swarm of torpedo corvettes. The base can be built on any habitable planet or structure like ringworlds and habitats. As a fleet 3. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. One reliable method to determine what tier a research item belongs to is to go to the Stellaris Engineering Research Wiki page and look it up. Members Online • Correct_Humor_3854. This gives you an opportunity to counter their defenses and. In the gunship section, add more disruptors. Corvettes with the 2S1PD section with disruptors&flak and destroyers with L Mount disruptor and flak shoud do okay. Thread starter Proxima-b; Start date Jan 19, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. But, I have no idea for larger ships. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I. The unbidden lack any armor and hulls and rely purely in shields which kinetic weaponry is designed to overcome, and while we can argue firepower wise stellaris late game tech is stronger than Mass Effect. Technology. 5 and below they cannot declare war on empires considered Equivalent. Watch the launch trailer to see what to expect with the Galactic Paragons expansion, which brings new civics, new origin, tradition trees, and more. Computer system. The obvious answers: larger fleets, with better tech, and more of them. 对该项目的细节说明请添加至相关页面. Legacy Wikis. 2. 18 alloys and . my main thought was atm its damage profile is the same as a disruptor but just as a large weapon version of it. Stellaris Wiki Active Wikis. 7. 1; 2; Next. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. • 9 mo. Focused Arc emitter still outperform other X-slot weapons even with hardening. I like the new changes. But once the AI starts making primarily cruisers and battleships, or the crisis comes around, I always update my battleships to spinal/large ships because disruptor range is trash and arc lightning DPS is also trash. Each Datacube will have a corresponding Consumable. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet size, fill the rest (1/2-1/3) with corvettes. Technology images are fetched from the wiki dynamically. 6 that's still being established. The ascension rework looks okay per se. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. A tag already exists with the provided branch name. They're also energy weapons, so they will get stronger relatively quickly once you get to the repeatable technologies during late game, as there are. 1 were never released to the public instead making 3. For example the ancient laster (Cavitation Collapser), resembles normal lasers. . 4+x your score. 13. Stellaris Wiki Active Wikis. Nihilikara First Lieutenant. The crystal plating you get from defeating the big crystal entity is very good though as it is equal to neutronium armour in hit points. VDOMDHTMLtml> HOW Disruptors Became GOD Tier In Stellaris - YouTube HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your. The range is too short and Battleships are all about long range. Don’t get me wrong I do run with at least one battleship in each fleet, especially one equipped with a spinal mount bow. The Planetary Defense Force Base building is a starting building / technology. Driven Assimilator + Rapid Replicator. 6 for fleet combat? We will look at. ago. A destroyer with lightning cloud and two s disruptors is a good, solid build. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. 5 and below they cannot declare war on empires considered Equivalent. Sillez_zockt. Your perfect start is ruined, you got the Irassians yet again. Since Orbital Rings get starbase buildings too, and thus you effectively have 2 or more starbase auras, well. In this specific context, torpedo/disruptor corvettes are the most common strong option. If the enemy is using PD you might have problems but they usually go regular weapons. Plasma is good, but it should also be paired with kinetic weapons. Put your interceptors and point defence on picket and ships with torpedos and other high dps on strike. Each module has it´s own tech. You would see very few survivors among corvettes. 6 Tech chains. Autocannons are good on corvettes. I haven’t played enough to test a huge # of fleet builds, but seems to me that massed Disruptor Corvettes are absolutely dominant in fleet vs fleet battles. (although arc emitter + disruptors & 1 hangar battleships give it a run for it's money. do they stack or no? This thread is archived. Techcard content is fetched from a local dataset which is in turn parsed from the official Stellaris wiki on a regular basis. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. 15 alloys, . I've spent 200+ hours coding huge amounts of content into overhauling what distant. ago. Giga cannons do not do the job like arc emitters and cloud lighting is too short. * (Le Guin) If you like this mod, please come back to rate and favorite. 1:1,1 The disruptor won on 1:1,2 ratio. You can post your Feedback and Suggestions here in the comments. Content is available under Attribution-ShareAlike 3. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. Can be lowered or increased by the AI Aggressiveness game setting. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. A destroyer with lightning cloud and two s disruptors is a good, solid build. Stellaris. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. The less obvious answers: design your ships better to fight them, and use the right ship types. AI players will always retreat when they lost 50% of a fleet in a space battle. Next Last. Enclaves are special AI empires. Everything is glorious. 每一种武器都有不同的攻击侧重点,针对不同装备的敌人要灵活选用不同的武器,如. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. If you have high evasion AND have enough pd to take out the nanite swarms before they reach your fleet this will go nicely. 6 ? I play mostly SP and some co op with friends , and i notice most people in the subreddit build mostly battleships at the lategame. 7. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 6 fleet comps matter more than ever. mod文档和目录. The counter to disruptors are weapons. Stellaris 2. At 40 repetitions you have increased the damage by 200%. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 Fleet Meta Prediction. Patch 3. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. #1. low range sucks, but covettes are fast and cruisers have 2 A slots, so with double afterburners they are also reasonably fast. 9. Depends on the enemy’s defenses. Unique systems. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. 6, though they took a lot of damage and there was a wider deviance; this was less clear cut than the others. Stellaris: Suggestions. As anti-shield weapon is also better then T3 railgun. 1. The flak is superior to point defense early because of the tracking bonus. X . Content is available under Attribution-ShareAlike 3. Without rating this mod it's much harder for. Stellaris 50447 Bug Reports 30794 Suggestions 19134 Tech Support 2888. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ago. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. Border friction – Affects how much negative Opinion Border Friction generates. ww7. Both have the same Accuracy. Small up to 36 AI Empires. Report. . Computer system. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Click the "Catapult Fleet" option from the icon bar. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. advertisement. A destroyer with lightning cloud and two s disruptors is a good, solid build. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Governor Ships, I feel, are likely going to be similar to Sector and Planetary Governors in Stellaris however, they're more mobile - so they can be moved to where they're most needed, and affect both the sector, system and/or planet they're orbiting - on account of being assigned to a ship (probably like a Scientist is to a ship, or an Admiral. They put it dead center near the star, so fleets can just avoid it entirely and move on to the next system. This is my attempt to sort out some things and get rid of confusion. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. So just get blue lasers and go. Can fit into Small and Medium slots. 5+ AND V2. As for the "best" corvette build- early game it doesn't matter. If you can get Crystal Hull tech this can help you build ships more for less. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. ago. A destroyer with lightning cloud and two s disruptors is a good, solid build. plasma weapons are great against high armor targets with low-ish evasion (ie. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type.